Class_name = "CBatchExplosion"
object_name = "HE_660mm_1680kg_970kg_ground"

//  /,   =970,   1780,  660

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_620-970kg_ground.epl",false
VisualRadius=200
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Large.cfg"

GroundImage="graphics\Grounds\crater_150.mgm"

ExplosionPower=1.0			//   ,   FMOD
Animation=1					//   
LiveTime=20				//   
AnimationTime=20			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=119.6	//    ,   
TNT_equ=970	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1076,538226,	0,1076451
ArmorFoug=7.5,-1,	4,2210,			0,4421
ArmorFoug=35.7,-1,					0,197
ArmorFoug=70.9,-1,					0,50

//  
ShrapnelQuantity=36391
FragmentMass=0.0078
//  : , ,  (,   )
ArmorShr=0.0,1209,	576,570,	460,1426,	0,2281
ArmorShr=11.9,993,	289,385,	231,962,	0,1539
ArmorShr=59.8,433,	16,73,		13,183,		0,292
ArmorShr=119.6,192,				1,14,		0,58